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--- 12_software_engineering_economics.md
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-**CHAPTER 12**
+## Chapter 12: Software Engineering Economics
 
-**SOFTWARE ENGINEERING ECONOMICS**
+**Acronyms**
 
-##### ACRONYMS
+- EVM Earned Value Management
+- IRR Internal Rate of Return
+- MARR Minimum Acceptable Rate of Return
+- SDLC Software Development Life Cycle
+- SPLC Software Product Life Cycle
+- ROI Return on Investment
+- ROCE Return on Capital Employed
+- TCO Total Cost of Ownership
 
-EVM Earned Value Management
-IRR Internal Rate of Return
-MARR Minimum Acceptable Rate of Return
-SDLC Software Development Life Cycle
-SPLC Software Product Life Cycle
-ROI Return on Investment
-ROCE Return on Capital Employed
-TCO Total Cost of Ownership
+**Introduction**
 
-##### INTRODUCTION
-
-Software engineering economics is about mak-
-ing decisions related to software engineering in a
-business context. The success of a software prod-
-uct, service, and solution depends on good busi-
-ness management. Yet, in many companies and
-organizations, software business relationships to
-software development and engineering remain
-vague. This knowledge area (KA) provides an
+Software engineering economics is about making decisions related to software
+engineering in a business context. The success of a software product,
+service, and solution depends on good business management. Yet, in many
+companies and organizations, software business relationships to software
+development and engineering remain vague. This knowledge area (KA) provides an
 overview on software engineering economics.
-Economics is the study of value, costs,
-resources, and their relationship in a given context
-or situation. In the discipline of software engi-
-neering, activities have costs, but the resulting
-software itself has economic attributes as well.
-Software engineering economics provides a way
-to study the attributes of software and software
-processes in a systematic way that relates them
-to economic measures. These economic measures
-can be weighed and analyzed when making deci-
-sions that are within the scope of a software orga-
-nization and those within the integrated scope of
-an entire producing or acquiring business.
-Software engineering economics is concerned
-with aligning software technical decisions with
 
+Economics is the study of value, costs, resources, and their relationship in a
+given context or situation. In the discipline of software engineering,
+activities have costs, but the resulting software itself has economic
+attributes as well.
 
-the business goals of the organization. In all
-types of organizations—be it “for-profit,” “not-
-for-profit,” or governmental—this translates into
-sustainably staying in business. In “for-profit”
-organizations this additionally relates to achiev-
-ing a tangible return on the invested capital—
-both assets and capital employed. This KA has
-been formulated in a way to address all types of
-organizations independent of focus, product and
-service portfolio, or capital ownership and taxa-
-tion restrictions.
-Decisions like “Should we use a specific compo-
-nent?” may look easy from a technical perspective,
-but can have serious implications on the business
-viability of a software project and the resulting
-product. Often engineers wonder whether such
-concerns apply at all, as they are “only engi-
-neers.” Economic analysis and decision-making
-are important engineering considerations because
-engineers are capable of evaluating decisions both
-technically and from a business perspective. The
-contents of this knowledge area are important top-
-ics for software engineers to be aware of even if
-they are never actually involved in concrete busi-
-ness decisions; they will have a well-rounded view
-of business issues and the role technical consid-
-erations play in making business decisions. Many
-engineering proposals and decisions, such as make
-versus buy, have deep intrinsic economic impacts
-that should be considered explicitly.
-This KA first covers the foundations, key ter-
-minology, basic concepts, and common practices
-of software engineering economics to indicate
-how decision-making in software engineering
-includes, or should include a business perspec-
-tive. It then provides a life cycle perspective,
-highlights risk and uncertainty management, and
-shows how economic analysis methods are used.
-Some practical considerations finalize the knowl-
-edge area.
+Software engineering economics provides a way to study the attributes of
+software and software processes in a systematic way that relates them to
+economic measures. These economic measures can be weighed and analyzed when
+making decisions that are within the scope of a software organization and those
+within the integrated scope of an entire producing or acquiring business.
+Software engineering economics is concerned with aligning software technical
+decisions with the business goals of the organization. In all types of
+organizations—be it “for-profit,” “not-for-profit,” or governmental - this
+translates into sustainably staying in business. In “for-profit” organizations
+this additionally relates to achieving a tangible return on the invested
+capital - both assets and capital employed. This KA has been formulated in a
+way to address all types of organizations independent of focus, product and
+service portfolio, or capital ownership and taxation restrictions.
 
+Decisions like “Should we use a specific component?” may look easy from a
+technical perspective, but can have serious implications on the business
+viability of a software project and the resulting product. Often engineers
+wonder whether such concerns apply at all, as they are “only engineers.”
+Economic analysis and decision-making are important engineering considerations
+because engineers are capable of evaluating decisions both technically and from
+a business perspective. The contents of this knowledge area are important top-
+ics for software engineers to be aware of even if they are never actually
+involved in concrete business decisions; they will have a well-rounded view
+of business issues and the role technical considerations play in making
+business decisions. Many engineering proposals and decisions, such as make
+versus buy, have deep intrinsic economic impacts that should be considered
+explicitly.
 
+This KA first covers the foundations, key terminology, basic concepts, and
+common practices of software engineering economics to indicate how
+decision-making in software engineering includes, or should include a business
+perspective. It then provides a life cycle perspective, highlights risk and
+uncertainty management, and shows how economic analysis methods are used. Some
+practical considerations finalize the knowledge area.
 
-Figure 12.1. Breakdown of Topics for the Software Engineering Economics KA
+![Figure 12.1. Breakdown of Topics for the Software Engineering Economics KA](images/Figure-12.1.png)
 
+**Breakdown Of Topics For Software Engineering Economics**
 
+The breakdown of topics for the Software Engineering Economics KA is shown in
+Figure 12.1.
 
-Software Engineering Economics 12-3
+### 1. Software Engineering Economics Fundamentals
 
-##### BREAKDOWN OF TOPICS FOR
+#### 1.1. Finance
 
-##### SOFTWARE ENGINEERING ECONOMICS
+<!-- [1*, c2] -->
 
-The breakdown of topics for the Software Engi-
-neering Economics KA is shown in Figure 12.1.
+Finance is the branch of economics concerned with issues such as allocation,
+management, acquisition, and investment of resources. Finance is an element of
+every organization, including software engineering organizations.
 
-**1. Software Engineering Economics
-Fundamentals**
+The field of finance deals with the concepts of time, money, risk, and how they
+are interrelated. It also deals with how money is spent and budgeted.
+Corporate finance is concerned with providing the funds for an organization’s
+activities. Generally, this involves balancing risk and profitability, while
+attempting to maximize an organization’s wealth and the value of its stock.
+This holds primarily for “for-profit” organizations, but also applies to
+“not-for-profit” organizations. The latter needs finances to ensure
+sustainability, while not targeting tangible profit. To do this, an
+organization must
 
-_1.1. Finance_
-[1*, c2]
+- identify organizational goals, time horizons, risk factors, tax
+  considerations, and financial constraints;
+- identify and implement the appropriate business strategy, such as which
+  portfolio and investment decisions to take, how to manage cash flow, and
+  where to get the funding;
+- measure financial performance, such as cash flow and ROI (see section 4.3,
+  Return on Investment), and take corrective actions in case of deviation from
+  objectives and strategy.
 
-Finance is the branch of economics concerned
-with issues such as allocation, management,
-acquisition, and investment of resources. Finance
-is an element of every organization, including
-software engineering organizations.
-The field of finance deals with the concepts of
-time, money, risk, and how they are interrelated.
-It also deals with how money is spent and bud-
-geted. Corporate finance is concerned with pro-
-viding the funds for an organization’s activities.
-Generally, this involves balancing risk and profit-
-ability, while attempting to maximize an organi-
-zation’s wealth and the value of its stock. This
-holds primarily for “for-profit” organizations,
-but also applies to “not-for-profit” organizations.
-The latter needs finances to ensure sustainability,
-while not targeting tangible profit. To do this, an
-organization must
+#### 1.2. Accounting
 
-- identify organizational goals, time horizons,
-    risk factors, tax considerations, and financial
-    constraints;
-- identify and implement the appropriate busi-
-    ness strategy, such as which portfolio and
-    investment decisions to take, how to manage
-    cash flow, and where to get the funding;
-- measure financial performance, such as
-    cash flow and ROI (see section 4.3, Return
-    on Investment), and take corrective actions
-    in case of deviation from objectives and
-    strategy.
+<!-- [1*, c15] -->
 
-_1.2. Accounting_
-[1*, c15]
+Accounting is part of finance. It allows people whose money is being used to
+run an organization to know the results of their investment: did they get the
+profit they were expecting? In “for-profit” organizations, this relates to the
+tangible ROI (see section 4.3, Return on Investment), while in “not-for-profit”
+and governmental organizations as well as “for-profit” organizations, it
+translates into sustainably staying in business. The primary role of accounting
+is to measure the organization’s actual financial performance and to com-
+municate financial information about a business entity to stakeholders, such as
+shareholders, financial auditors, and investors. Communication is generally in
+the form of financial statements that show in money terms the economic
+resources to be controlled. It is important to select the right information
+that is both relevant and reliable to the user. Information and its timing are
+partially governed by risk management and governance policies. Accounting
+systems are also a rich source of historical data for estimating.
 
-Accounting is part of finance. It allows people
-whose money is being used to run an organization
+#### 1.3. Controlling
 
+<!-- [1*, c15] -->
 
-to know the results of their investment: did they
-get the profit they were expecting? In “for-profit”
-organizations, this relates to the tangible ROI
-(see section 4.3, Return on Investment), while in
-“not-for-profit” and governmental organizations
-as well as “for-profit” organizations, it translates
-into sustainably staying in business. The primary
-role of accounting is to measure the organiza-
-tion’s actual financial performance and to com-
-municate financial information about a business
-entity to stakeholders, such as shareholders,
-financial auditors, and investors. Communication
-is generally in the form of financial statements
-that show in money terms the economic resources
-to be controlled. It is important to select the right
-information that is both relevant and reliable to
-the user. Information and its timing are partially
-governed by risk management and governance
-policies. Accounting systems are also a rich
-source of historical data for estimating.
+Controlling is an element of finance and accounting. Controlling involves
+measuring and correcting the performance of finance and accounting. It
+ensures that an organization’s objectives and plans are accomplished.
+Controlling cost is a specialized branch of controlling used to detect vari-
+ances of actual costs from planned costs.
 
+#### 1.4. Cash Flow
 
-1.3. Controlling
-[1*, c15]
+<!-- [1*, c3] -->
 
+Cash flow is the movement of money into or out of a business, project, or
+financial product over a given period. The concepts of cash flow instances and
+cash flow streams are used to describe the business perspective of a proposal.
+To make a meaningful business decision about any specific proposal, that
+proposal will need to be evaluated from a business perspective. In a proposal
+to develop and launch product X, the payment for new software licenses is an
+example of an outgoing cash flow instance. Money would need to be spent to
+carry out that proposal. The sales income from product X in the 11th month
+after market launch is an example of an incoming cash flow instance. Money
+would be coming in because of carrying out the proposal.
 
-Controlling is an element of finance and account-
-ing. Controlling involves measuring and correct-
-ing the performance of finance and accounting.
-It ensures that an organization’s objectives and
-plans are accomplished. Controlling cost is a spe-
-cialized branch of controlling used to detect vari-
-ances of actual costs from planned costs.
+The term _cash flow stream_ refers to the set of cash flow instances over time
+that are caused by carrying out some given proposal. The cash flow stream is,
+in effect, the complete financial picture of that proposal. How much money goes
+out? When does it go out? How much money comes in? When does it come in?
+Simply, if the cash flow stream for Proposal A is more desirable than the cash
+flow stream for Proposal B, then - all other things being equal - the organization
+is better off carrying out Proposal A than Proposal B. Thus, the cash flow
+stream is an important input for investment decision-making. A cash flow
+instance is a specific amount of money flowing into or out of the organization
+at a specific time as a direct result of some activity.
 
+A cash flow diagram is a picture of a cash flow stream. It gives the reader a
+quick overview of the financial picture of the subject organization or project.
+Figure 12.2 shows an example of a cash flow diagram for a proposal.
 
-1.4. Cash Flow
-[1*, c3]
+#### 1.5. Decision-Making Process
 
+<!-- [1*, c2, c4] -->
 
-Cash flow is the movement of money into or out
-of a business, project, or financial product over a
-given period. The concepts of cash flow instances
-and cash flow streams are used to describe the
-business perspective of a proposal. To make a
-meaningful business decision about any specific
-proposal, that proposal will need to be evaluated
-from a business perspective. In a proposal to
-develop and launch product X, the payment for
-new software licenses is an example of an outgo-
-ing cash flow instance. Money would need to be
-spent to carry out that proposal. The sales income
-from product X in the 11th month after market
-launch is an example of an incoming cash flow
+If we assume that candidate solutions solve a given technical problem equally
+well, why should the organization care which one is chosen? The answer is that
+there is usually a large difference in the costs and incomes from the
+different solutions. A commercial, off-the-shelf, object-request broker
+product might cost a few thousand dollars, but the effort to develop a
+homegrown service that gives the same functionality could easily cost several
+hundred times that amount.
 
+If the candidate solutions all adequately solve the problem from a technical
+perspective, then the selection of the most appropriate alternative should be
+based on commercial factors such as optimizing total cost of ownership (TCO) or
+maximizing the short-term return on investment (ROI). Life cycle costs such as
+defect correction, field service, and support duration are also relevant
+considerations. These costs need to be factored in when selecting among
+acceptable technical approaches, as they are part of the lifetime ROI (see
+section 4.3, Return on Investment).
 
-instance. Money would be coming in because of
-carrying out the proposal.
-The term _cash flow stream_ refers to the set of
-cash flow instances over time that are caused by
-carrying out some given proposal. The cash flow
-stream is, in effect, the complete financial picture
-of that proposal. How much money goes out?
-When does it go out? How much money comes
-in? When does it come in? Simply, if the cash
-flow stream for Proposal A is more desirable than
-the cash flow stream for Proposal B, then—all
-other things being equal—the organization is bet-
-ter off carrying out Proposal A than Proposal B.
-Thus, the cash flow stream is an important input
-for investment decision-making. A cash flow
-instance is a specific amount of money flowing
-into or out of the organization at a specific time
-as a direct result of some activity.
-A cash flow diagram is a picture of a cash flow
-stream. It gives the reader a quick overview of
-the financial picture of the subject organization or
-project. Figure 12.2 shows an example of a cash
-flow diagram for a proposal.
+A systematic process for making decisions will achieve transparency and allow
+later justification. Governance criteria in many organizations demand selection
+from at least two alternatives. A systematic process is shown in Figure 12.3.
+It starts with a business challenge at hand and describes the steps to identify
+alternative solutions, define selection criteria, evaluate the solutions,
+implement one selected solution, and monitor the performance of that solution.
 
-_1.5. Decision-Making Process_
-[1*, c2, c4]
+Figure 12.3 shows the process as mostly stepwise and serial. The real process
+is more fluid. Sometimes the steps can be done in a different order and often
+several of the steps can be done in parallel. The important thing is to be sure
+that
 
-If we assume that candidate solutions solve a
-given technical problem equally well, why should
-the organization care which one is chosen? The
-answer is that there is usually a large differ-
-ence in the costs and incomes from the different
+![Figure 12.2. A Cash Flow Diagram](images/Figure-12.2.png)
 
+none of the steps are skipped or curtailed. It’s also important to understand
+that this same process applies at all levels of decision making: from a
+decision as big as determining whether a software project should be done at
+all, to a deciding on an algorithm or data structure to use in a software
+module. The difference is how financially significant the decision is and,
+therefore, how much effort should be invested in making that decision. The
+project-level decision is financially significant and probably warrants a
+relatively high level of effort to make the decision. Selecting an algorithm is
+often much less financially significant and warrants a much lower level of
+effort to make the decision, even though the same basic decision-making process
+is being used.
 
-solutions. A commercial, off-the-shelf, object-
-request broker product might cost a few thousand
-dollars, but the effort to develop a homegrown
-service that gives the same functionality could
-easily cost several hundred times that amount.
-If the candidate solutions all adequately solve
-the problem from a technical perspective, then
-the selection of the most appropriate alternative
-should be based on commercial factors such as
-optimizing total cost of ownership (TCO) or
-maximizing the short-term return on investment
-(ROI). Life cycle costs such as defect correction,
-field service, and support duration are also rel-
-evant considerations. These costs need to be fac-
-tored in when selecting among acceptable tech-
-nical approaches, as they are part of the lifetime
-ROI (see section 4.3, Return on Investment).
-A systematic process for making decisions will
-achieve transparency and allow later justifica-
-tion. Governance criteria in many organizations
-demand selection from at least two alternatives.
-A systematic process is shown in Figure 12.3.
-It starts with a business challenge at hand and
-describes the steps to identify alternative solu-
-tions, define selection criteria, evaluate the solu-
-tions, implement one selected solution, and moni-
-tor the performance of that solution.
-Figure 12.3 shows the process as mostly step-
-wise and serial. The real process is more fluid.
-Sometimes the steps can be done in a different
-order and often several of the steps can be done
-in parallel. The important thing is to be sure that
+More often than not, an organization could carry out more than one proposal if
+it wanted to, and usually there are important relationships among proposals.
+Maybe Proposal Y can only be carried out if Proposal X is also carried out. Or
+maybe Proposal P cannot be carried out if Proposal Q is carried out, nor
+could Q be carried out if P were. Choices are much easier to make when there
+are mutually exclusive paths - for example, either A or B or C or whatever is
+chosen. In preparing decisions, it is recommended to turn any given set of
+proposals, along with their various interrelationships, into a set of mutually
+exclusive alternatives. The choice can then be made among these alternatives.
 
+#### 1.6. Valuation
 
-Figure 12.2. A Cash Flow Diagram
+<!-- [1*, c5, c8] -->
 
+In an abstract sense, the decision-making process - be it financial decision
+making or other - is about maximizing value. The alternative that maximizes
+total value should always be chosen. A financial basis for value-based
+comparison is comparing two or more cash flows. Several bases of comparison are
+available, including
 
-
-Software Engineering Economics 12-5
-
-none of the steps are skipped or curtailed. It’s also
-important to understand that this same process
-applies at all levels of decision making: from a
-decision as big as determining whether a software
-project should be done at all, to a deciding on an
-algorithm or data structure to use in a software
-module. The difference is how financially sig-
-nificant the decision is and, therefore, how much
-effort should be invested in making that deci-
-sion. The project-level decision is financially sig-
-nificant and probably warrants a relatively high
-level of effort to make the decision. Selecting an
-algorithm is often much less financially signifi-
-cant and warrants a much lower level of effort to
-make the decision, even though the same basic
-decision-making process is being used.
-More often than not, an organization could
-carry out more than one proposal if it wanted
-to, and usually there are important relationships
-among proposals. Maybe Proposal Y can only be
-carried out if Proposal X is also carried out. Or
-maybe Proposal P cannot be carried out if Pro-
-posal Q is carried out, nor could Q be carried out
-if P were. Choices are much easier to make when
-there are mutually exclusive paths—for example,
-either A or B or C or whatever is chosen. In pre-
-paring decisions, it is recommended to turn any
-given set of proposals, along with their various
-interrelationships, into a set of mutually exclu-
-sive alternatives. The choice can then be made
-among these alternatives.
-
-
-1.6. Valuation
-[1*, c5, c8]
-
-
-In an abstract sense, the decision-making pro-
-cess—be it financial decision making or other—
-is about maximizing value. The alternative that
-maximizes total value should always be chosen.
-A financial basis for value-based comparison is
-comparing two or more cash flows. Several bases
-of comparison are available, including
-
 - present worth
 - future worth
 - annual equivalent
 - internal rate of return
 - (discounted) payback period.
 
+Based on the time-value of money, two or more cash flows are equivalent only
+when they equal the same amount of money at a common point in time. Comparing
+cash flows only makes sense when they are expressed in the same time frame.
 
-Based on the time-value of money, two or more
-cash flows are equivalent only when they equal
-the same amount of money at a common point
-in time. Comparing cash flows only makes sense
-when they are expressed in the same time frame.
-Note that value can’t always be expressed in
-terms of money. For example, whether an item
-is a brand name or not can significantly affect
-its perceived value. Relevant values that can’t
-be expressed in terms of money still need to be
-expressed in similar terms so that they can be
-evaluated objectively.
+Note that value can’t always be expressed in terms of money. For example,
+whether an item is a brand name or not can significantly affect its perceived
+value. Relevant values that can’t be expressed in terms of money still need to
+be expressed in similar terms so that they can be evaluated objectively.
 
+![Figure 12.3. The Basic Business Decision-Making Process](images/Figure-12.3.png)
 
-Figure 12.3. The Basic Business Decision-Making Process
+#### 1.7. Inflation
 
+<!-- [1*, c13] -->
 
-_1.7. Inflation_
-[1*, c13]
+Inflation describes long-term trends in prices. Inflation means that the same
+things cost more than they did before. If the planning horizon of a business
+decision is longer than a few years, or if the inflation rate is over a couple
+of percentage points annually, it can cause noticeable changes in the value of
+a proposal. The present time value therefore needs to be adjusted for inflation
+rates and also for exchange rate fluctuations.
 
-Inflation describes long-term trends in prices.
-Inflation means that the same things cost more
-than they did before. If the planning horizon of
-a business decision is longer than a few years, or
-if the inflation rate is over a couple of percentage
-points annually, it can cause noticeable changes
-in the value of a proposal. The present time value
-therefore needs to be adjusted for inflation rates
-and also for exchange rate fluctuations.
+#### 1.8. Depreciation
 
-_1.8. Depreciation_
-[1*, c14]
+<!-- [1*, c14] -->
 
-Depreciation involves spreading the cost of a
-tangible asset across a number of time periods;
-it is used to determine how investments in capi-
-talized assets are charged against income over
-several years. Depreciation is an important part
-of determining after-tax cash flow, which is criti-
-cal for accurately addressing profit and taxes. If
-a software product is to be sold after the devel-
-opment costs are incurred, those costs should be
-capitalized and depreciated over subsequent time
-periods. The depreciation expense for each time
-period is the capitalized cost of developing the
-software divided across the number of periods
-in which the software will be sold. A software
-project proposal may be compared to other soft-
-ware and nonsoftware proposals or to alternative
-investment options, so it is important to deter-
-mine how those other proposals would be depre-
-ciated and how profits would be estimated.
+Depreciation involves spreading the cost of a tangible asset across a number of
+time periods; it is used to determine how investments in capitalized assets
+are charged against income over several years. Depreciation is an important
+part of determining after-tax cash flow, which is critical for accurately
+addressing profit and taxes. If a software product is to be sold after the
+development costs are incurred, those costs should be capitalized and
+depreciated over subsequent time periods. The depreciation expense for each
+time period is the capitalized cost of developing the software divided across
+the number of periods in which the software will be sold. A software project
+proposal may be compared to other software and nonsoftware proposals or to
+alternative investment options, so it is important to determine how those
+other proposals would be depreciated and how profits would be estimated.
 
-_1.9. Taxation_
-[1*, c16, c17]
+#### 1.9. Taxation
 
-Governments charge taxes in order to finance
-expenses that society needs but that no single orga-
-nization would invest in. Companies have to pay
-income taxes, which can take a substantial portion
-of a corporation’s gross profit. A decision analysis
-that does not account for taxation can lead to the
-wrong choice. A proposal with a high pretax profit
-won’t look nearly as profitable in posttax terms.
-Not accounting for taxation can also lead to unre-
-alistically high expectations about how profitable a
-proposed product might be.
+<!-- [1*, c16, c17] -->
 
+Governments charge taxes in order to finance expenses that society needs but
+that no single organization would invest in. Companies have to pay income
+taxes, which can take a substantial portion of a corporation’s gross profit. A
+decision analysis that does not account for taxation can lead to the wrong
+choice. A proposal with a high pretax profit won’t look nearly as profitable in
+posttax terms. Not accounting for taxation can also lead to unrealistically
+high expectations about how profitable a proposed product might be.
 
-1.10. Time-Value of Money
-[1*, c5, c11]
+#### 1.10. Time-Value of Money
 
+<!-- [1*, c5, c11] -->
 
-One of the most fundamental concepts in
-finance—and therefore, in business decisions—
-is that money has time-value: its value changes
-over time. A specific amount of money right now
-almost always has a different value than the same
-amount of money at some other time. This con-
-cept has been around since the earliest recorded
-human history and is commonly known as time-
-value. In order to compare proposals or portfo-
-lio elements, they should be normalized in cost,
-value, and risk to the net present value. Currency
-exchange variations over time need to be taken
-into account based on historical data. This is par-
-ticularly important in cross-border developments
-of all kinds.
+One of the most fundamental concepts in finance - and therefore, in business
+decisions - is that money has time-value: its value changes over time. A
+specific amount of money right now almost always has a different value than the
+same amount of money at some other time. This concept has been around since
+the earliest recorded human history and is commonly known as time-value. In
+order to compare proposals or portfolio elements, they should be normalized
+in cost, value, and risk to the net present value. Currency exchange variations
+over time need to be taken into account based on historical data. This is
+particularly important in cross-border developments of all kinds.
 
+#### 1.11. Efficiency
 
-1.11. Efficiency
-[2*, c1]
+<!-- [2*, c1] -->
 
+Economic efficiency of a process, activity, or task is the ratio of resources
+actually consumed to resources expected to be consumed or desired to be
+consumed in accomplishing the process, activity, or task. Efficiency means
+“doing things right.” An efficient behavior, like an effective behavior,
+delivers results - but keeps the necessary effort to a minimum. Factors that may
+affect efficiency in software engineering include product complexity, quality
+requirements, time pressure, process capability, team distribution, interrupts,
+feature churn, tools, and programming language.
 
-Economic efficiency of a process, activity, or
-task is the ratio of resources actually consumed to
-resources expected to be consumed or desired to
-be consumed in accomplishing the process, activ-
-ity, or task. Efficiency means “doing things right.”
-An efficient behavior, like an effective behavior,
-delivers results—but keeps the necessary effort to
-a minimum. Factors that may affect efficiency in
-software engineering include product complex-
-ity, quality requirements, time pressure, process
-capability, team distribution, interrupts, feature
-churn, tools, and programming language.
+#### 1.12. Effectiveness
 
+<!-- [2*, c1] -->
 
-1.12. Effectiveness
-[2*, c1]
+Effectiveness is about having impact. It is the relationship between achieved
+objectives to defined objectives. Effectiveness means “doing the right things.”
+Effectiveness looks only at whether defined objectives are reached—not at how
+they are reached.
 
+#### 1.13. Productivity
 
-Effectiveness is about having impact. It is the
-relationship between achieved objectives to
-defined objectives. Effectiveness means “doing
-the right things.” Effectiveness looks only at
-whether defined objectives are reached—not at
-how they are reached.
+<!-- [2*, c23] -->
 
+Productivity is the ratio of output over input from an economic perspective.
+Output is the value delivered. Input covers all resources (e.g., effort) spent
+to generate the output. Productivity combines efficiency and effectiveness
+from a valueoriented perspective: maximizing productivity is about generating
+highest value with lowest resource consumption.
 
-1.13. Productivity
-[2*, c23]
+### 2. Life Cycle Economics
 
+#### 2.1. Product
 
-Productivity is the ratio of output over input from
-an economic perspective. Output is the value
+<!-- [2*, c22] [3*, c6] -->
 
+A product is an economic good (or output) that is created in a process that
+transforms product factors (or inputs) to an output. When sold, a product
+is a deliverable that creates both a value and an experience for its users. A
+product can be a combination of systems, solutions, materials, and services
+delivered internally (e.g., in-house IT solution) or externally (e.g., software
+application), either as-is or as a component for another product (e.g.,
+embedded software).
 
+#### 2.2. Project
 
-Software Engineering Economics 12-7
+<!-- [2*, c22] [3*, c1] -->
 
-delivered. Input covers all resources (e.g., effort)
-spent to generate the output. Productivity com-
-bines efficiency and effectiveness from a value-
-oriented perspective: maximizing productivity
-is about generating highest value with lowest
-resource consumption.
+A project is “a temporary endeavor undertaken to create a unique product,
+service, or result”.^1 In software engineering, different project types are
+distinguished (e.g., product development, outsourced services, software
+maintenance, service creation, and so on). During its life cycle, a software
+product may require many projects. For example, during the product conception
+phase, a project might be conducted to determine the customer need and market
+requirements; during maintenance, a project might be conducted to produce a
+next version of a product.
 
-**2. Life Cycle Economics**
+#### 2.3. Program
 
-_2.1. Product_
-[2*, c22] [3*, c6]
+A program is “a group of related projects, subprograms, and program
+activities managed in a coordinated way to obtain benefits not available
 
-A product is an economic good (or output) that is
-created in a process that transforms product fac-
-tors (or inputs) to an output. When sold, a prod-
-uct is a deliverable that creates both a value and
-an experience for its users. A product can be a
-combination of systems, solutions, materials,
-and services delivered internally (e.g., in-house
-IT solution) or externally (e.g., software applica-
-tion), either as-is or as a component for another
-product (e.g., embedded software).
+<!-- FIXME: footnote -->
+1 Project Management Institute, Inc., _PMI Lexicon of Project Management
+Terms,_ 2012, [http://www.pmi.org/](http://www.pmi.org/)
+PMBOK-Guide-and-Standards/~/media/Registered/ PMI_Lexicon_Final.ashx.
 
-_2.2. Project_
-[2*, c22] [3*, c1]
+from managing them individually.”^2 Programs are often used to identify and
+manage different deliveries to a single customer or market over a time horizon
+of several years.
 
-A project is “a temporary endeavor undertaken
-to create a unique product, service, or result”.^1
-In software engineering, different project types
-are distinguished (e.g., product development,
-outsourced services, software maintenance, ser-
-vice creation, and so on). During its life cycle, a
-software product may require many projects. For
-example, during the product conception phase,
-a project might be conducted to determine the
-customer need and market requirements; during
-maintenance, a project might be conducted to
-produce a next version of a product.
+#### 2.4. Portfolio
 
-_2.3. Program_
+Portfolios are “projects, programs, subportfolios, and operations managed as a
+group to achieve strategic objectives.”^3 Portfolios are used to group and then
+manage simultaneously all assets within a business line or organization.
+Looking to an entire portfolio makes sure that impacts of decisions are
+considered, such as resource allocation to a specific project - which means
+that the same resources are not available for other projects.
 
-A program is “a group of related projects, sub-
-programs, and program activities managed in a
-coordinated way to obtain benefits not available
+#### 2.5. Product Life Cycle
 
-1 Project Management Institute, Inc., _PMI Lexicon
-of Project Management Terms,_ 2012, [http://www.pmi.org/](http://www.pmi.org/)
-PMBOK-Guide-and-Standards/~/media/Registered/
-PMI_Lexicon_Final.ashx.
+<!-- [2*, c2] [3*, c2] -->
 
+A software product life cycle (SPLC) includes all activities needed to define,
+build, operate, maintain, and retire a software product or service and its
+variants. The SPLC activities of “operate,” “maintain,” and “retire”
+typically occur in a much longer time frame than initial software development
+(the software development life cycle - SDLC - see Software Life Cycle Models in
+the Software Engineering Process KA). Also the operate-maintain-retire
+activities of an SPLC typically consume more total effort and other resources
+than the SDLC activities (see Majority of Maintenance Costs in the Software
+Maintenance KA). The value contributed by a software product or associated
+services can be objectively determined during the “operate and maintain” time
+frame. Software engineering economics should be concerned with all SPLC
+activities, including the activities after initial product release.
 
-from managing them individually.”^2 Programs
-are often used to identify and manage different
-deliveries to a single customer or market over a
-time horizon of several years.
+#### 2.6. Project Life Cycle
 
+<!-- [2*, c2] [3*, c2] -->
 
-2.4. Portfolio
+Project life cycle activities typically involve five process groups—Initiating,
+Planning, Executing, Monitoring and Controlling, and Closing [4]
 
+<!-- FIXME: footnote -->
+2 Ibid.
+3 Ibid.
 
-Portfolios are “projects, programs, subportfolios,
-and operations managed as a group to achieve
-strategic objectives.”^3 Portfolios are used to group
-and then manage simultaneously all assets within
-a business line or organization. Looking to an
-entire portfolio makes sure that impacts of deci-
-sions are considered, such as resource allocation
-to a specific project—which means that the same
-resources are not available for other projects.
+(see the Software Engineering Management KA). The activities within a software
+project life cycle are often interleaved, overlapped, and iterated in various
+ways [3*, c2] [5] (see the Software Engineering Process KA). For instance,
+agile product development within an SPLC involves multiple iterations that
+produce increments of deliverable software. An SPLC should include risk
+management and synchronization with different suppliers (if any), while
+providing auditable decision-making information (e.g., complying with
+product liability needs or governance regulations). The software project life
+cycle and the software product life cycle are interrelated; an SPLC may include
+several SDLCs.
 
+#### 2.7. Proposals
 
-2.5. Product Life Cycle
-[2*, c2] [3*, c2]
+<!-- [1*, c3] -->
 
+Making a business decision begins with the notion of a _proposal_. Proposals
+relate to reaching a business objective - at the project, product, or portfolio
+level. A proposal is a single, separate option that is being considered, like
+carrying out a particular software development project or not. Another proposal
+could be to enhance an existing software component, and still another might
+be to redevelop that same software from scratch. Each proposal represents a
+unit of choice - either you can choose to carry out that proposal or you can
+choose not to. The whole purpose of business decision-making is to figure out,
+given the current business circumstances, which proposals should be carried out
+and which shouldn’t.
 
-A software product life cycle (SPLC) includes
-all activities needed to define, build, operate,
-maintain, and retire a software product or service
-and its variants. The SPLC activities of “oper-
-ate,” “maintain,” and “retire” typically occur in
-a much longer time frame than initial software
-development (the software development life
-cycle—SDLC—see Software Life Cycle Mod-
-els in the Software Engineering Process KA).
-Also the operate-maintain-retire activities of an
-SPLC typically consume more total effort and
-other resources than the SDLC activities (see
-Majority of Maintenance Costs in the Software
-Maintenance KA). The value contributed by a
-software product or associated services can be
-objectively determined during the “operate and
-maintain” time frame. Software engineering eco-
-nomics should be concerned with all SPLC activ-
-ities, including the activities after initial product
-release.
+#### 2.8. Investment Decisions
 
+<!-- [1*, c4] -->
 
-2.6. Project Life Cycle
-[2*, c2] [3*, c2]
+Investors make investment decisions to spend money and resources on achieving a
+target objective. Investors are either inside (e.g., finance, board) or
+outside (e.g., banks) the organization. The target relates to some economic
+criteria, such as achieving a high return on the investment, strengthening the
+capabilities of the organization, or improving the value of the company.
+Intangible aspects such as goodwill, culture, and competences should be
+considered.
 
+#### 2.9. Planning Horizon
 
-Project life cycle activities typically involve five
-process groups—Initiating, Planning, Execut-
-ing, Monitoring and Controlling, and Closing [4]
+<!-- [1*, c11] -->
 
+When an organization chooses to invest in a particular proposal, money gets
+tied up in that proposal - so-called “frozen assets.” The economic impact of
+frozen assets tends to start high and decreases over time. On the other hand,
+operating and maintenance costs of elements associated with the proposal tend
+to start low but increase over time. The total cost of the proposal—that is,
+owning and operating a product—is the sum of those two costs. Early on, frozen
+asset costs dominate; later, the operating and maintenance costs dominate.
+There is a point in time where the sum of the costs is minimized; this is
+called the minimum cost lifetime.
 
-2 Ibid.
-3 Ibid.
+To properly compare a proposal with a four-year life span to a proposal with a
+six-year life span, the economic effects of either cutting the six-year
+proposal by two years or investing the profits from the four-year proposal for
+another two years need to be addressed. The planning horizon, sometimes known
+as the study period, is the consistent time frame over which proposals are
+considered. Effects such as software lifetime will need to be factored into
+establishing a planning horizon. Once the planning horizon is established,
+several techniques are available for putting proposals with different life
+spans into that planning horizon.
 
+#### 2.10. Price and Pricing
 
-(see the Software Engineering Management KA).
-The activities within a software project life cycle
-are often interleaved, overlapped, and iterated
-in various ways [3*, c2] [5] (see the Software
-Engineering Process KA). For instance, agile
-product development within an SPLC involves
-multiple iterations that produce increments of
-deliverable software. An SPLC should include
-risk management and synchronization with dif-
-ferent suppliers (if any), while providing audit-
-able decision-making information (e.g., comply-
-ing with product liability needs or governance
-regulations). The software project life cycle and
-the software product life cycle are interrelated; an
-SPLC may include several SDLCs.
+<!-- [1*, c13] -->
 
-_2.7. Proposals_
-[1*, c3]
+A price is what is paid in exchange for a good or service. Price is a
+fundamental aspect of financial modeling and is one of the four Ps of the
+marketing mix. The other three Ps are product, promotion, and place. Price is
+the only revenue-generating element amongst the four Ps; the rest are costs.
 
-Making a business decision begins with the
-notion of a _proposal_. Proposals relate to reaching
-a business objective—at the project, product, or
-portfolio level. A proposal is a single, separate
-option that is being considered, like carrying out
-a particular software development project or not.
-Another proposal could be to enhance an exist-
-ing software component, and still another might
-be to redevelop that same software from scratch.
-Each proposal represents a unit of choice—either
-you can choose to carry out that proposal or you
-can choose not to. The whole purpose of business
-decision-making is to figure out, given the current
-business circumstances, which proposals should
-be carried out and which shouldn’t.
+Pricing is an element of finance and marketing. It is the process of
+determining what a company will receive in exchange for its products. Pricing
+factors include manufacturing cost, market placement, competition, market
+condition, and quality of product. Pricing applies prices to products and
+services based on factors such as fixed amount, quantity break, promotion or
+sales campaign, specific vendor quote, shipment or invoice date, combination of
+multiple orders, service offerings, and many others. The needs of the consumer
+can be converted into demand only if the consumer has the willingness and
+capacity to buy the product. Thus, pricing is very important in marketing.
+Pricing is initially done during the project initiation phase and is a part
+of “go” decision making.
 
-_2.8. Investment Decisions_
-[1*, c4]
+#### 2.11. Cost and Costing
 
-Investors make investment decisions to spend
-money and resources on achieving a target objec-
-tive. Investors are either inside (e.g., finance,
-board) or outside (e.g., banks) the organization.
-The target relates to some economic criteria, such
-as achieving a high return on the investment,
-strengthening the capabilities of the organization,
-or improving the value of the company. Intangi-
-ble aspects such as goodwill, culture, and compe-
-tences should be considered.
+<!-- [1*, c15] -->
 
+A cost is the value of money that has been used up to produce something and,
+hence, is not available for use anymore. In economics, a cost is an alter-
+native that is given up as a result of a decision.
 
-2.9. Planning Horizon
-[1*, c11]
+A sunk cost is the expenses before a certain time, typically used to abstract
+decisions from expenses in the past, which can cause emotional hurdles in
+looking forward. From a traditional economics point of view, sunk costs should
+not be considered in decision making. Opportunity cost is the cost of an
+alternative that must be for-gone in order to pursue another alternative.
 
+Costing is part of finance and product management. It is the process to
+determine the cost based on expenses (e.g., production, software
+engineering, distribution, rework) and on the target cost to be competitive
+and successful in a market. The target cost can be below the actual
+estimated cost. The planning and controlling of these costs (called _cost
+management_ ) is important and should always be included in costing.
 
-When an organization chooses to invest in a par-
-ticular proposal, money gets tied up in that pro-
-posal—so-called “frozen assets.” The economic
-impact of frozen assets tends to start high and
-decreases over time. On the other hand, operat-
-ing and maintenance costs of elements associated
-with the proposal tend to start low but increase
-over time. The total cost of the proposal—that
-is, owning and operating a product—is the sum
-of those two costs. Early on, frozen asset costs
-dominate; later, the operating and maintenance
-costs dominate. There is a point in time where the
-sum of the costs is minimized; this is called the
-minimum cost lifetime.
-To properly compare a proposal with a four-
-year life span to a proposal with a six-year life
-span, the economic effects of either cutting the
-six-year proposal by two years or investing the
-profits from the four-year proposal for another
-two years need to be addressed. The planning
-horizon, sometimes known as the study period,
-is the consistent time frame over which propos-
-als are considered. Effects such as software life-
-time will need to be factored into establishing a
-planning horizon. Once the planning horizon is
-established, several techniques are available for
-putting proposals with different life spans into
-that planning horizon.
+An important concept in costing is the total cost of ownership (TCO). This
+holds especially for software, because there are many not-so-obvious costs
+related to SPLC activities after initial product development. TCO for a
+software product is defined as the total cost for acquiring, activating, and
+keeping that product running. These costs can be grouped as direct and indirect
+costs. TCO is an accounting method that is crucial in making sound economic
+decisions.
 
+#### 2.12. Performance Measurement
 
-2.10. Price and Pricing
-[1*, c13]
+<!-- [3*, c7, c8] -->
 
+Performance measurement is the process whereby an organization establishes and
+measures the parameters used to determine whether programs, investments, and
+acquisitions are achieving the desired results. It is used to evaluate whether
+performance objectives are actually achieved; to control budgets, resources,
+progress, and decisions; and to improve performance.
 
-A price is what is paid in exchange for a good or
-service. Price is a fundamental aspect of financial
-modeling and is one of the four Ps of the marketing
-mix. The other three Ps are product, promotion,
-and place. Price is the only revenue-generating ele-
-ment amongst the four Ps; the rest are costs.
-Pricing is an element of finance and marketing.
-It is the process of determining what a company
-will receive in exchange for its products. Pricing
-factors include manufacturing cost, market place-
-ment, competition, market condition, and quality
-of product. Pricing applies prices to products and
-services based on factors such as fixed amount,
-quantity break, promotion or sales campaign,
+#### 2.13. Earned Value Management
 
+<!-- [3*, c8] -->
 
+Earned value management (EVM) is a project management technique for measuring
+progress based on created value. At a given moment, the results achieved to
+date in a project are compared with the projected budget and the planned
+schedule progress for that date. Progress relates already-consumed resources
+and achieved results at a given point in time with the respective planned
+values for the same date. It helps to identify possible performance problems at
+an early stage. A key principle in EVM is tracking cost and schedule variances
+via comparison of planned versus actual schedule and budget versus actual cost.
+EVM tracking gives much earlier visibility to deviations and thus permits
+corrections earlier than classic cost and schedule tracking that only looks at
+delivered documents and products.
 
-Software Engineering Economics 12-9
+#### 2.14. Termination Decisions
 
-specific vendor quote, shipment or invoice date,
-combination of multiple orders, service offerings,
-and many others. The needs of the consumer can
-be converted into demand only if the consumer
-has the willingness and capacity to buy the prod-
-uct. Thus, pricing is very important in marketing.
-Pricing is initially done during the project initia-
-tion phase and is a part of “go” decision making.
+<!-- [1*, c11, c12] [2*, c9] -->
 
-_2.11. Cost and Costing_
-[1*, c15]
+Termination means to end a project or product. Termination can be preplanned
+for the end of a long product lifetime (e.g., when foreseeing that a product
+will reach its lifetime) or can come rather spontaneously during product
+development (e.g., when project performance targets are not achieved). In
+both cases, the decision should be carefully prepared, considering always
+the alternatives of continuing versus terminating. Costs of different
+alternatives must be estimated - covering topics such as replacement,
+information collection, suppliers, alternatives, assets, and utilizing
+resources for other opportunities. Sunk costs should not be considered in
+such decision making because they have been spent and will not reappear
+as a value.
 
-A cost is the value of money that has been used up
-to produce something and, hence, is not available
-for use anymore. In economics, a cost is an alter-
-native that is given up as a result of a decision.
-A sunk cost is the expenses before a certain
-time, typically used to abstract decisions from
-expenses in the past, which can cause emotional
-hurdles in looking forward. From a traditional
-economics point of view, sunk costs should not
-be considered in decision making. Opportunity
-cost is the cost of an alternative that must be for-
-gone in order to pursue another alternative.
-Costing is part of finance and product manage-
-ment. It is the process to determine the cost based
-on expenses (e.g., production, software engineer-
-ing, distribution, rework) and on the target cost
-to be competitive and successful in a market.
-The target cost can be below the actual estimated
-cost. The planning and controlling of these costs
-(called _cost management_ ) is important and should
-always be included in costing.
-An important concept in costing is the total cost
-of ownership (TCO). This holds especially for
-software, because there are many not-so-obvious
-costs related to SPLC activities after initial prod-
-uct development. TCO for a software product is
-defined as the total cost for acquiring, activating,
-and keeping that product running. These costs
-can be grouped as direct and indirect costs. TCO
-is an accounting method that is crucial in making
-sound economic decisions.
+#### 2.15. Replacement and Retirement Decisions
 
-_2.12. Performance Measurement_
-[3*, c7, c8]
+<!-- [1*, c12] [2*, c9] -->
 
-Performance measurement is the process whereby
-an organization establishes and measures the
-
-
-parameters used to determine whether programs,
-investments, and acquisitions are achieving the
-desired results. It is used to evaluate whether
-performance objectives are actually achieved; to
-control budgets, resources, progress, and deci-
-sions; and to improve performance.
-
-
-2.13. Earned Value Management
-[3*, c8]
-
-
-Earned value management (EVM) is a project
-management technique for measuring progress
-based on created value. At a given moment, the
-results achieved to date in a project are com-
-pared with the projected budget and the planned
-schedule progress for that date. Progress relates
-already-consumed resources and achieved
-results at a given point in time with the respec-
-tive planned values for the same date. It helps
-to identify possible performance problems at an
-early stage. A key principle in EVM is tracking
-cost and schedule variances via comparison of
-planned versus actual schedule and budget versus
-actual cost. EVM tracking gives much earlier vis-
-ibility to deviations and thus permits corrections
-earlier than classic cost and schedule tracking that
-only looks at delivered documents and products.
-
-
-2.14. Termination Decisions
-[1*, c11, c12] [2*, c9]
-
-
-Termination means to end a project or product.
-Termination can be preplanned for the end of a
-long product lifetime (e.g., when foreseeing that a
-product will reach its lifetime) or can come rather
-spontaneously during product development
-(e.g., when project performance targets are not
-achieved). In both cases, the decision should be
-carefully prepared, considering always the alter-
-natives of continuing versus terminating. Costs of
-different alternatives must be estimated—cover-
-ing topics such as replacement, information col-
-lection, suppliers, alternatives, assets, and utiliz-
-ing resources for other opportunities. Sunk costs
-should not be considered in such decision making
-because they have been spent and will not reap-
-pear as a value.
-
-
-_2.15. Replacement and Retirement Decisions_
-[1*, c12] [2*, c9]
-
-A replacement decision is made when an organi-
-zation already has a particular asset and they are
-considering replacing it with something else; for
-example, deciding between maintaining and sup-
-porting a legacy software product or redeveloping
-it from the ground up. Replacement decisions use
-the same business decision process as described
-above, but there are additional challenges: sunk
-cost and salvage value. Retirement decisions are
-also about getting out of an activity altogether,
-such as when a software company considers not
-selling a software product anymore or a hardware
-manufacturer considers not building and selling a
-particular model of computer any longer. Retire-
-ment decision can be influenced by lock-in fac-
-tors such as technology dependency and high exit
+A replacement decision is made when an organization already has a particular
+asset and they are considering replacing it with something else; for example,
+deciding between maintaining and supporting a legacy software product or
+redeveloping it from the ground up. Replacement decisions use the same business
+decision process as described above, but there are additional challenges: sunk
+cost and salvage value. Retirement decisions are also about getting out of an
+activity altogether, such as when a software company considers not selling a
+software product anymore or a hardware manufacturer considers not building and
+selling a particular model of computer any longer. Retirement decision can be
+influenced by lock-in factors such as technology dependency and high exit
 costs.
 
-**3. Risk and Uncertainty**
+### 3. Risk and Uncertainty
 
-_3.1. Goals, Estimates, and Plans_
-[3*, c6]
+#### 3.1. Goals, Estimates, and Plans
 
-Goals in software engineering economics are
-mostly business goals (or business objectives).
+<!-- [3*, c6] -->
 
+Goals in software engineering economics are mostly business goals (or business
+objectives).
 
-A business goal relates business needs (such as
-increasing profitability) to investing resources
-(such as starting a project or launching a prod-
-uct with a given budget, content, and timing).
-Goals apply to operational planning (for instance,
-to reach a certain milestone at a given date or to
-extend software testing by some time to achieve a
-desired quality level—see Key Issues in the Soft-
-ware Testing KA) and to the strategic level (such
-as reaching a certain profitability or market share
-in a stated time period).
-An estimate is a well-founded evaluation of
-resources and time that will be needed to achieve
-stated goals (see Effort, Schedule, and Cost Esti-
-mation in the Software Engineering Management
-KA and Maintenance Cost Estimation in the Soft-
-ware Maintenance KA). A software estimate is
-used to determine whether the project goals can
-be achieved within the constraints on schedule,
-budget, features, and quality attributes. Estimates
-are typically internally generated and are not
-necessarily visible externally. Estimates should
-not be driven exclusively by the project goals
-because this could make an estimate overly opti-
-mistic. Estimation is a periodic activity; estimates
-should be continually revised during a project.
-A plan describes the activities and milestones
-that are necessary in order to reach the goals of
+A business goal relates business needs (such as increasing profitability) to
+investing resources (such as starting a project or launching a product with a
+given budget, content, and timing). Goals apply to operational planning (for
+instance, to reach a certain milestone at a given date or to extend software
+testing by some time to achieve a desired quality level—see Key Issues in the
+Software Testing KA) and to the strategic level (such as reaching a certain
+profitability or market share in a stated time period).
 
+An estimate is a well-founded evaluation of resources and time that will be
+needed to achieve stated goals (see Effort, Schedule, and Cost Estimation in
+the Software Engineering Management KA and Maintenance Cost Estimation in the
+Software Maintenance KA). A software estimate is used to determine whether
+the project goals can be achieved within the constraints on schedule, budget,
+features, and quality attributes. Estimates are typically internally generated
+and are not necessarily visible externally. Estimates should not be driven
+exclusively by the project goals because this could make an estimate overly
+optimistic. Estimation is a periodic activity; estimates should be
+continually revised during a project.
 
-Figure 12.4. Goals, Estimates, and Plans
+A plan describes the activities and milestones that are necessary in order to
+reach the goals of
 
+![Figure 12.4. Goals, Estimates, and Plans](images/Figure-12.4.png)
 
+a project (see Software Project Planning in the Software Engineering Management
+KA). The plan should be in line with the goal and the estimate, which is not
+necessarily easy and obvious - such as when a software project with given
+requirements would take longer than the target date foreseen by the client. In
+such cases, plans demand a review of initial goals as well as estimates and
+the underlying uncertainties and inaccuracies. Creative solutions with the
+underlying rationale of achieving a win-win position are applied to resolve
+conflicts.
 
-Software Engineering Economics 12-11
+To be of value, planning should involve consideration of the project
+constraints and commitments to stakeholders. Figure 12.4 shows how goals are
+initially defined. Estimates are done based on the initial goals. The plan
+tries to match the goals and the estimates. This is an iterative process,
+because an initial estimate typically does not meet the initial goals.
 
-a project (see Software Project Planning in the
-Software Engineering Management KA). The
-plan should be in line with the goal and the esti-
-mate, which is not necessarily easy and obvi-
-ous—such as when a software project with given
-requirements would take longer than the target
-date foreseen by the client. In such cases, plans
-demand a review of initial goals as well as esti-
-mates and the underlying uncertainties and inac-
-curacies. Creative solutions with the underlying
-rationale of achieving a win-win position are
-applied to resolve conflicts.
-To be of value, planning should involve con-
-sideration of the project constraints and commit-
-ments to stakeholders. Figure 12.4 shows how
-goals are initially defined. Estimates are done
-based on the initial goals. The plan tries to match
-the goals and the estimates. This is an iterative
-process, because an initial estimate typically does
-not meet the initial goals.
+#### 3.2. Estimation Techniques
 
-_3.2. Estimation Techniques_
-[3*, c6]
+<!-- [3*, c6] -->
 
-Estimations are used to analyze and forecast the
-resources or time necessary to implement require-
-ments (see Effort, Schedule, and Cost Estimation
-in the Software Engineering Management KA
-and Maintenance Cost Estimation in the Software
-Maintenance KA). Five families of estimation
-techniques exist:
+Estimations are used to analyze and forecast the resources or time necessary to
+implement requirements (see Effort, Schedule, and Cost Estimation in the
+Software Engineering Management KA and Maintenance Cost Estimation in the
+Software Maintenance KA). Five families of estimation techniques exist:
 
 - Expert judgment
 - Analogy
@@ -879,438 +636,310 @@ techniques exist:
 - Parametric methods
 - Statistical methods.
 
-No single estimation technique is perfect, so
-using multiple estimation technique is useful.
-Convergence among the estimates produced by
-different techniques indicates that the estimates
-are probably accurate. Spread among the esti-
-mates indicates that certain factors might have
-been overlooked. Finding the factors that caused
-the spread and then reestimating again to pro-
-duce results that converge could lead to a better
-estimate.
+No single estimation technique is perfect, so using multiple estimation
+technique is useful. Convergence among the estimates produced by different
+techniques indicates that the estimates are probably accurate. Spread among the
+estimates indicates that certain factors might have been overlooked. Finding
+the factors that caused the spread and then reestimating again to produce
+results that converge could lead to a better estimate.
 
+#### 3.3. Addressing Uncertainty
 
-3.3. Addressing Uncertainty
-[3*, c6]
+<!-- [3*, c6] -->
 
+Because of the many unknown factors during project initiation and planning,
+estimates are inherently uncertain; that uncertainty should be addressed in
+business decisions. Techniques for addressing uncertainty include
 
-Because of the many unknown factors during
-project initiation and planning, estimates are
-inherently uncertain; that uncertainty should be
-addressed in business decisions. Techniques for
-addressing uncertainty include
-
 - consider ranges of estimates
 - analyze sensitivity to changes of assumptions
 - delay final decisions.
 
+#### 3.4. Prioritization
 
-3.4. Prioritization
-[3*, c6]
+<!-- [3*, c6] -->
 
+Prioritization involves ranking alternatives based on common criteria to
+deliver the best possible value. In software engineering projects, software
+requirements are often prioritized in order to deliver the most value to the
+client within constraints of schedule, budget, resources, and technology,
+or to provide for building product increments, where the first increments
+provide the highest value to the customer (see Requirements Classification and
+Requirements Negotiation in the Software Requirements KA and Software Life
+Cycle Models in the Software Engineering Process KA).
 
-Prioritization involves ranking alternatives based
-on common criteria to deliver the best possible
-value. In software engineering projects, software
-requirements are often prioritized in order to
-deliver the most value to the client within con-
-straints of schedule, budget, resources, and tech-
-nology, or to provide for building product incre-
-ments, where the first increments provide the
-highest value to the customer (see Requirements
-Classification and Requirements Negotiation in
-the Software Requirements KA and Software
-Life Cycle Models in the Software Engineering
-Process KA).
+#### 3.5. Decisions under Risk
 
+<!-- [1*, c24] [3*, c9] -->
 
-3.5. Decisions under Risk
-[1*, c24] [3*, c9]
+Decisions under risk techniques are used when the decision maker can assign
+probabilities to the different possible outcomes (see Risk Management in the
+Software Engineering Management KA). The specific techniques include
 
-
-Decisions under risk techniques are used when
-the decision maker can assign probabilities to the
-different possible outcomes (see Risk Manage-
-ment in the Software Engineering Management
-KA). The specific techniques include
-
 - expected value decision making
 - expectation variance and decision making
 - Monte Carlo analysis
 - decision trees
 - expected value of perfect information.
 
+#### 3.6. Decisions under Uncertainty
 
-_3.6. Decisions under Uncertainty_
-[1*, c25] [3*, c9]
+<!-- [1*, c25] [3*, c9] -->
 
-Decisions under uncertainty techniques are used
-when the decision maker cannot assign probabili-
-ties to the different possible outcomes because
-needed information is not available (see Risk
-Management in the Software Engineering Man-
-agement KA). Specific techniques include
+Decisions under uncertainty techniques are used when the decision maker cannot
+assign probabilities to the different possible outcomes because needed
+information is not available (see Risk Management in the Software Engineering
+Management KA). Specific techniques include
 
 - Laplace Rule
 - Maximin Rule
 - Maximax Rule
 - Hurwicz Rule
 - Minimax Regret Rule.
-    **4. Economic Analysis Methods**
 
+### 4. Economic Analysis Methods
 
-4.1. For-Profit Decision Analysis
-[1*, c10]
+#### 4.1. For-Profit Decision Analysis
 
+<!-- [1*, c10] -->
 
-Figure 12.5 describes a process for identifying
-the best alternative from a set of mutually exclu-
-sive alternatives. Decision criteria depend on the
-business objectives and typically include ROI
-(see section 4.3, Return on Investment) or Return
-on Capital Employed (ROCE) (see section 4.4,
-Return on Capital Employed).
-For-profit decision techniques don’t apply for
-government and nonprofit organizations. In these
-cases, organizations have different goals—which
-means that a different set of decision techniques
-are needed, such as cost-benefit or cost-effective-
-ness analysis.
+Figure 12.5 describes a process for identifying the best alternative from a set
+of mutually exclusive alternatives. Decision criteria depend on the business
+objectives and typically include ROI (see section 4.3, Return on Investment) or
+Return on Capital Employed (ROCE) (see section 4.4, Return on Capital
+Employed).
 
+For-profit decision techniques don’t apply for government and nonprofit
+organizations. In these cases, organizations have different goals—which means
+that a different set of decision techniques are needed, such as cost-benefit or
+cost-effectiveness analysis.
 
-Figure 12.5. The for-profit decision-making process
+![Figure 12.5. The for-profit decision-making process](images/Figure-12.5.png)
 
+#### 4.2. Minimum Acceptable Rate of Return
 
+<!-- [1*, c10] -->
 
-Software Engineering Economics 12-13
+The minimum acceptable rate of return (MARR) is the lowest internal rate of
+return the organization would consider to be a good investment. Generally
+speaking, it wouldn’t be smart to invest in an activity with a return of 10%
+when there’s another activity that’s known to return 20%. The MARR is a
+statement that an organization is confident it can achieve at least that rate
+of return. The MARR represents the organization’s opportunity cost for
+investments. By choosing to invest in some activity, the organization is
+explicitly deciding to not invest that same money somewhere else. If the
+organization is already confident it can get some known rate of return, other
+alternatives should be chosen only if their rate of return is at least that
+high. A simple way to account for that opportunity cost is to use the MARR as
+the interest rate in business decisions. An alternative’s present worth
+evaluated at the MARR shows how much more or less (in present-day cash terms)
+that alternative is worth than investing at the MARR.
 
-_4.2. Minimum Acceptable Rate of Return_
-[1*, c10]
+#### 4.3. Return on Investment
 
-The minimum acceptable rate of return (MARR)
-is the lowest internal rate of return the organi-
-zation would consider to be a good investment.
-Generally speaking, it wouldn’t be smart to invest
-in an activity with a return of 10% when there’s
-another activity that’s known to return 20%.
-The MARR is a statement that an organization
-is confident it can achieve at least that rate of
-return. The MARR represents the organization’s
-opportunity cost for investments. By choosing
-to invest in some activity, the organization is
-explicitly deciding to not invest that same money
-somewhere else. If the organization is already
-confident it can get some known rate of return,
-other alternatives should be chosen only if their
-rate of return is at least that high. A simple way
-to account for that opportunity cost is to use the
-MARR as the interest rate in business decisions.
-An alternative’s present worth evaluated at the
-MARR shows how much more or less (in pres-
-ent-day cash terms) that alternative is worth than
-investing at the MARR.
+<!-- [1*, c10] -->
 
-_4.3. Return on Investment_
-[1*, c10]
+Return on investment (ROI) is a measure of the profitability of a company or
+business unit. It is defined as the ratio of money gained or lost (whether
+realized or unrealized) on an investment relative to the amount of money
+invested. The purpose of ROI varies and includes, for instance, providing a
+rationale for future investments and acquisition decisions.
 
-Return on investment (ROI) is a measure of the
-profitability of a company or business unit. It
-is defined as the ratio of money gained or lost
-(whether realized or unrealized) on an investment
-relative to the amount of money invested. The
-purpose of ROI varies and includes, for instance,
-providing a rationale for future investments and
-acquisition decisions.
+#### 4.4. Return on Capital Employed
 
-_4.4. Return on Capital Employed_
+The return on capital employed (ROCE) is a measure of the profitability of a
+company or business unit. It is defined as the ratio of a gross profit before
+taxes and interest (EBIT) to the total assets minus current liabilities. It
+describes the return on the used capital.
 
-The return on capital employed (ROCE) is a mea-
-sure of the profitability of a company or business
-unit. It is defined as the ratio of a gross profit
-before taxes and interest (EBIT) to the total assets
-minus current liabilities. It describes the return on
-the used capital.
+#### 4.5. Cost-Benefit Analysis
 
+<!-- [1*, c18] -->
 
-4.5. Cost-Benefit Analysis
-[1*, c18]
+Cost-benefit analysis is one of the most widely used methods for evaluating
+individual proposals. Any proposal with a benefit-cost ratio of less than 1.0
+can usually be rejected without further analysis because it would cost more
+than the benefit. Proposals with a higher ratio need to consider the
+associated risk of an investment and compare the benefits with the option of
+investing the money at a guaranteed interest rate (see section 4.2, Minimum
+Acceptable Rate of Return).
 
+#### 4.6. Cost-Effectiveness Analysis
 
-Cost-benefit analysis is one of the most widely
-used methods for evaluating individual propos-
-als. Any proposal with a benefit-cost ratio of less
-than 1.0 can usually be rejected without further
-analysis because it would cost more than the ben-
-efit. Proposals with a higher ratio need to con-
-sider the associated risk of an investment and
-compare the benefits with the option of investing
-the money at a guaranteed interest rate (see sec-
-tion 4.2, Minimum Acceptable Rate of Return).
+<!-- [1*, c18] -->
 
+Cost-effectiveness analysis is similar to costbenefit analysis. There are two
+versions of cost-effectiveness analysis: the fixed-cost version maximizes the
+benefit given some upper bound on cost; the fixed-effectiveness version
+minimizes the cost needed to achieve a fixed goal.
 
-4.6. Cost-Effectiveness Analysis
-[1*, c18]
+#### 4.7. Break-Even Analysis
 
+<!-- [1*, c19] -->
 
-Cost-effectiveness analysis is similar to cost-
-benefit analysis. There are two versions of cost-
-effectiveness analysis: the fixed-cost version
-maximizes the benefit given some upper bound
-on cost; the fixed-effectiveness version minimizes
-the cost needed to achieve a fixed goal.
+Break-even analysis identifies the point where the costs of developing a
+product and the revenue to be generated are equal. Such an analysis can be used
+to choose between different proposals at different estimated costs and revenue.
+Given estimated costs and revenue of two or more proposals, break-even
+analysis helps in choosing among them.
 
+#### 4.8. Business Case
 
-4.7. Break-Even Analysis
-[1*, c19]
+<!-- [1*, c3] -->
 
+The business case is the consolidated information summarizing and explaining a
+business proposal from different perspectives for a decision maker (cost,
+benefit, risk, and so on). It is often used to assess the potential value of a
+product, which can be used as a basis in the investment decision-making
+process. As opposed to a mere profit-loss calculation, the business case is a
+“case” of plans and analyses that is owned by the product manager and used in
+support of achieving the business objectives.
 
-Break-even analysis identifies the point where
-the costs of developing a product and the revenue
-to be generated are equal. Such an analysis can
-be used to choose between different proposals at
-different estimated costs and revenue. Given esti-
-mated costs and revenue of two or more propos-
-als, break-even analysis helps in choosing among
-them.
+#### 4.9. Multiple Attribute Evaluation
 
+<!-- [1*, c26] -->
 
-4.8. Business Case
-[1*, c3]
+The topics discussed so far are used to make decisions based on a single
+decision criterion: money. The alternative with the best present worth, the
+best ROI, and so forth is the one selected. Aside from technical feasibility,
+money is almost always the most important decision criterion, but it’s not
+always the only one. Quite often there are other criteria, other “attributes,”
+that need to be considered, and those attributes can’t be cast in terms of
+money. Multiple attribute decision techniques allow other, nonfinancial
+criteria to be factored into the decision.
 
-
-The business case is the consolidated information
-summarizing and explaining a business proposal
-from different perspectives for a decision maker
-(cost, benefit, risk, and so on). It is often used
-to assess the potential value of a product, which
-can be used as a basis in the investment decision-
-making process. As opposed to a mere profit-
-loss calculation, the business case is a “case” of
-plans and analyses that is owned by the product
-
-
-manager and used in support of achieving the
-business objectives.
-
-_4.9. Multiple Attribute Evaluation_
-[1*, c26]
-
-The topics discussed so far are used to make deci-
-sions based on a single decision criterion: money.
-The alternative with the best present worth, the
-best ROI, and so forth is the one selected. Aside
-from technical feasibility, money is almost
-always the most important decision criterion, but
-it’s not always the only one. Quite often there are
-other criteria, other “attributes,” that need to be
-considered, and those attributes can’t be cast in
-terms of money. Multiple attribute decision tech-
-niques allow other, nonfinancial criteria to be fac-
-tored into the decision.
-There are two families of multiple attribute
-decision techniques that differ in how they use
-the attributes in the decision. One family is the
-“compensatory,” or single-dimensioned, tech-
-niques. This family collapses all of the attributes
-onto a single figure of merit. The family is called
-compensatory because, for any given alternative,
-a lower score in one attribute can be compensated
-by—or traded off against—a higher score in other
-attributes. The compensatory techniques include
+There are two families of multiple attribute decision techniques that differ in
+how they use the attributes in the decision. One family is the “compensatory,”
+or single-dimensioned, techniques. This family collapses all of the
+attributes onto a single figure of merit. The family is called compensatory
+because, for any given alternative, a lower score in one attribute can be
+compensated by - or traded off against - a higher score in other attributes. The
+compensatory techniques include
 
 - nondimensional scaling
 - additive weighting
 - analytic hierarchy process.
 
-In contrast, the other family is the “noncom-
-pensatory,” or fully dimensioned, techniques.
-This family does not allow tradeoffs among the
-attributes. Each attribute is treated as a separate
-entity in the decision process. The noncompensa-
-tory techniques include
+In contrast, the other family is the “noncompensatory,” or fully dimensioned,
+techniques. This family does not allow tradeoffs among the attributes. Each
+attribute is treated as a separate entity in the decision process. The
+noncompensatory techniques include
 
 - dominance
 - satisficing
 - lexicography.
 
-_4.10. Optimization Analysis_
-[1*, c20]
+#### 4.10. Optimization Analysis
 
-The typical use of optimization analysis is to
-study a cost function over a range of values to
+<!-- [1*, c20] -->
 
+The typical use of optimization analysis is to study a cost function over a
+range of values to find the point where overall performance is best. Software’s
+classic space-time tradeoff is an example of optimization; an algorithm that
+runs faster will often use more memory. Optimization balances the value of the
+faster runtime against the cost of the additional memory.
 
-find the point where overall performance is best.
-Software’s classic space-time tradeoff is an
-example of optimization; an algorithm that runs
-faster will often use more memory. Optimization
-balances the value of the faster runtime against
-the cost of the additional memory.
-Real options analysis can be used to quantify
-the value of project choices, including the value
-of delaying a decision. Such options are difficult
-to compute with precision. However, awareness
-that choices have a monetary value provides
-insight in the timing of decisions such as increas-
-ing project staff or lengthening time to market to
-improve quality.
+Real options analysis can be used to quantify the value of project choices,
+including the value of delaying a decision. Such options are difficult to
+compute with precision. However, awareness that choices have a monetary value
+provides insight in the timing of decisions such as increasing project staff
+or lengthening time to market to improve quality.
 
-**5. Practical Considerations**
+### 5. Practical Considerations
 
+#### 5.1. The “Good Enough” Principle
 
-5.1. The “Good Enough” Principle
-[1*, c21]
+<!-- [1*, c21] -->
 
+Often software engineering projects and products are not precise about the
+targets that should be achieved. Software requirements are stated, but the
+marginal value of adding a bit more functionality cannot be measured. The
+result could be late delivery or too-high cost. The “good enough” principle
+relates marginal value to marginal cost and provides guidance to determine
+criteria when a deliverable is “good enough” to be delivered. These criteria
+depend on business objectives and on prioritization of different alternatives,
+such as ranking software requirements, measurable quality attributes, or
+relating schedule to product content and cost.
 
-Often software engineering projects and products
-are not precise about the targets that should be
-achieved. Software requirements are stated, but
-the marginal value of adding a bit more function-
-ality cannot be measured. The result could be late
-delivery or too-high cost. The “good enough”
-principle relates marginal value to marginal cost
-and provides guidance to determine criteria when
-a deliverable is “good enough” to be delivered.
-These criteria depend on business objectives and
-on prioritization of different alternatives, such as
-ranking software requirements, measurable qual-
-ity attributes, or relating schedule to product con-
-tent and cost.
-The RACE principle (reduce accidents and
-control essence) is a popular rule towards good
-enough software. Accidents imply unnecessary
-overheads such as gold-plating and rework due
-to late defect removal or too many requirements
-changes. Essence is what customers pay for. Soft-
-ware engineering economics provides the mech-
-anisms to define criteria that determine when a
-deliverable is “good enough” to be delivered.
-It also highlights that both words are relevant:
-“good” and “enough.” Insufficient quality or
-insufficient quantity is not good enough.
-Agile methods are examples of “good enough”
-that try to optimize value by reducing the over-
-head of delayed rework and the gold plating that
+The RACE principle (reduce accidents and control essence) is a popular rule
+towards good enough software. Accidents imply unnecessary overheads such as
+gold-plating and rework due to late defect removal or too many requirements
+changes. Essence is what customers pay for. Software engineering economics
+provides the mechanisms to define criteria that determine when a deliverable
+is “good enough” to be delivered. It also highlights that both words are
+relevant: “good” and “enough.” Insufficient quality or insufficient quantity is
+not good enough. Agile methods are examples of “good enough” that try to
+optimize value by reducing the overhead of delayed rework and the gold
+plating that results from adding features that have low marginal value for
+the users (see Agile Methods in the Software Engineering Models and Methods KA
+and Software Life Cycle Models in the Software Engineering Process KA). In
+agile methods, detailed planning and lengthy development phases are replaced
+by incremental planning and frequent delivery of small increments of a deliv-
+erable product that is tested and evaluated by user representatives.
 
+#### 5.2. Friction-Free Economy
 
+Economic friction is everything that keeps markets from having perfect
+competition. It involves distance, cost of delivery, restrictive regulations,
+and/or imperfect information. In high-friction markets, customers don’t have
+many suppliers from which to choose. Having been in a business for a while or
+owning a store in a good location determines the economic position. It’s hard
+for new competitors to start business and compete. The marketplace moves slowly
+and predictably. Friction-free markets are just the reverse. New
+competitors emerge and customers are quick to respond. The marketplace is
+anything but predictable. Theoretically, software and IT are friction-
+free. New companies can easily create products and often do so at a much
+lower cost than established companies, since they need not consider any
+legacies. Marketing and sales can be done via the Internet and social
+networks, and basically free distribution mechanisms can enable a ramp up
+to a global business. Software engineering economics aims to provide
+foundations to judge how a software business performs and how friction-free
+a market actually is. For instance, competition among software app
+developers is inhibited when apps must be sold through an app store and
+comply with that store’s rules.
 
-Software Engineering Economics 12-15
+#### 5.3. Ecosystems
 
-results from adding features that have low mar-
-ginal value for the users (see Agile Methods in
-the Software Engineering Models and Methods
-KA and Software Life Cycle Models in the Soft-
-ware Engineering Process KA). In agile meth-
-ods, detailed planning and lengthy development
-phases are replaced by incremental planning and
-frequent delivery of small increments of a deliv-
-erable product that is tested and evaluated by user
-representatives.
+An ecosystem is an environment consisting of all the mutually dependent
+stakeholders, business units, and companies working in a particular area.
 
-_5.2. Friction-Free Economy_
+In a typical ecosystem, there are producers and consumers, where the consumers
+add value to the consumed resources. Note that a consumer is not the end user
+but an organization that uses the product to enhance it. A software ecosystem
+is, for instance, a supplier of an application working with companies doing the
+installation and support in different regions. Neither one could exist
+without the other. Ecosystems can be permanent or temporary. Software
+engineering economics provides the mechanisms to evaluate alternatives in
+establishing or extending an ecosystem - for instance, assessing whether to work
+with a specific distributor or have the distribution done by a company doing
+service in an area.
 
-Economic friction is everything that keeps mar-
-kets from having perfect competition. It involves
-distance, cost of delivery, restrictive regulations,
-and/or imperfect information. In high-friction
-markets, customers don’t have many suppliers
-from which to choose. Having been in a business
-for a while or owning a store in a good location
-determines the economic position. It’s hard for
-new competitors to start business and compete.
-The marketplace moves slowly and predictably.
-Friction-free markets are just the reverse. New
-competitors emerge and customers are quick to
-respond. The marketplace is anything but predict-
-able. Theoretically, software and IT are friction-
-free. New companies can easily create products
-and often do so at a much lower cost than estab-
-lished companies, since they need not consider
-any legacies. Marketing and sales can be done
-via the Internet and social networks, and basi-
-cally free distribution mechanisms can enable a
-ramp up to a global business. Software engineer-
-ing economics aims to provide foundations to
-judge how a software business performs and how
-friction-free a market actually is. For instance,
-competition among software app developers is
-inhibited when apps must be sold through an app
-store and comply with that store’s rules.
+#### 5.4. Offshoring and Outsourcing
 
-_5.3. Ecosystems_
-
-An ecosystem is an environment consisting of all
-the mutually dependent stakeholders, business
-units, and companies working in a particular area.
-
-
-In a typical ecosystem, there are producers and
-consumers, where the consumers add value to
-the consumed resources. Note that a consumer is
-not the end user but an organization that uses the
-product to enhance it. A software ecosystem is,
-for instance, a supplier of an application working
-with companies doing the installation and sup-
-port in different regions. Neither one could exist
-without the other. Ecosystems can be permanent
-or temporary. Software engineering economics
-provides the mechanisms to evaluate alternatives
-in establishing or extending an ecosystem—for
-instance, assessing whether to work with a spe-
-cific distributor or have the distribution done by a
-company doing service in an area.
-
-
-5.4. Offshoring and Outsourcing
-
-
-Offshoring means executing a business activity
-beyond sales and marketing outside the home
-country of an enterprise. Enterprises typically
-either have their offshoring branches in low-
-cost countries or they ask specialized companies
-abroad to execute the respective activity. Offshor-
-ing should therefore not be confused with out-
-sourcing. Offshoring within a company is called
-captive offshoring. Outsourcing is the result-ori-
-ented relationship with a supplier who executes
-business activities for an enterprise when, tra-
-ditionally, those activities were executed inside
-the enterprise. Outsourcing is site-independent.
-The supplier can reside in the neighborhood of
-the enterprise or offshore (outsourced offshor-
-ing). Software engineering economics provides
-the basic criteria and business tools to evaluate
-different sourcing mechanisms and control their
-performance. For instance, using an outsourcing
-supplier for software development and mainte-
-nance might reduce the cost per hour of software
-development, but increase the number of hours
-and capital expenses due to an increased need for
-monitoring and communication. (For more infor-
-mation on offshoring and outsourcing, see “Out-
-sourcing” in Management Issues in the Software
-Maintenance KA.)
+Offshoring means executing a business activity beyond sales and marketing
+outside the home country of an enterprise. Enterprises typically either have
+their offshoring branches in low-cost countries or they ask specialized
+companies abroad to execute the respective activity. Offshoring should
+therefore not be confused with outsourcing. Offshoring within a company is
+called captive offshoring. Outsourcing is the result-oriented relationship
+with a supplier who executes business activities for an enterprise when, tra-
+ditionally, those activities were executed inside the enterprise. Outsourcing
+is site-independent. The supplier can reside in the neighborhood of the
+enterprise or offshore (outsourced offshoring). Software engineering
+economics provides the basic criteria and business tools to evaluate different
+sourcing mechanisms and control their performance. For instance, using an
+outsourcing supplier for software development and maintenance might reduce
+the cost per hour of software development, but increase the number of hours and
+capital expenses due to an increased need for monitoring and communication.
+(For more information on offshoring and outsourcing, see “Outsourcing” in
+Management Issues in the Software Maintenance KA.)
 
+### Matrix of topics vs. Reference material
 
-##### MATRIX OF TOPICS VS. REFERENCE MATERIAL
+Tockey 2005 [1]
+Sommerville 2011 [2]
+Fairley 2009 [3]
 
-
-Tockey 2005
-
-##### [1]
-
-
-Sommerville 2011
-
-##### [2]
-
-
-Fairley 2009
-
-##### [3]
-
 **1. Software Engineering Economics
 Fundamentals**
     1.1. Finance c2
@@ -1343,128 +972,92 @@ Fundamentals**
     2.14. Termination Decisions c11, c12 c9
     2.15. Replacement and Retirement Decisions c12 c9
 
+Tockey 2005 [1]
+Sommerville 2011 [2]
+Fairley 2009 [3]
 
-
-Software Engineering Economics 12-17
-
-
-Tockey 2005
-
-##### [1]
-
-
-Sommerville 2011
-
-##### [2]
-
-
-Fairley 2009
-
-##### [3]
-
 **3. Risk and Uncertainty**
-
-
-3.1. Goals, Estimates, and Plans c6
-3.2. Estimation Techniques c6
-3.3. Addressing Uncertainty c6
-3.4. Prioritization c6
-3.5. Decisions under Risk c24 c9
-3.6. Decisions under Uncertainty c25 c9
-
+    3.1. Goals, Estimates, and Plans c6
+    3.2. Estimation Techniques c6
+    3.3. Addressing Uncertainty c6
+    3.4. Prioritization c6
+    3.5. Decisions under Risk c24 c9
+    3.6. Decisions under Uncertainty c25 c9
 **4. Economic Analysis Methods**
-
-
-4.1. For-Profit Decision Analysis c10
-4.2. Minimum Acceptable Rate of Return c10
-4.3. Return on Investment c10
-4.4. Return on Capital Employed
-4.5. Cost-Benefit Analysis c18
-4.6. Cost-Effectiveness Analysis c18
-4.7. Break-Even Analysis c19
-4.8. Business Case c3
-4.9. Multiple Attribute Evaluation c26
-4.10. Optimization Analysis c20
-
+    4.1. For-Profit Decision Analysis c10
+    4.2. Minimum Acceptable Rate of Return c10
+    4.3. Return on Investment c10
+    4.4. Return on Capital Employed
+    4.5. Cost-Benefit Analysis c18
+    4.6. Cost-Effectiveness Analysis c18
+    4.7. Break-Even Analysis c19
+    4.8. Business Case c3
+    4.9. Multiple Attribute Evaluation c26
+    4.10. Optimization Analysis c20
 **5. Practical Considerations**
+    5.1. The “Good Enough” Principle c21
+    5.2. Friction-Free Economy
+    5.3. Ecosystems
+    5.4. Offshoring and Outsourcing
 
+**Further Readings**
 
-5.1. The “Good Enough” Principle c21
-5.2. Friction-Free Economy
-5.3. Ecosystems
-5.4. Offshoring and Outsourcing
+_A Guide to the Project Management Body of Knowledge (PMBOK® Guide)_ [4].
 
+The _PMBOK® Guide_ provides guidelines for managing individual projects and
+defines project management related concepts. It also describes the project
+management life cycle and its related processes, as well as the project life
+cycle. It is a globally recognized guide for the project management
+profession.
 
-##### FURTHER READINGS
+_Software Extension to the Guide to the Project Management Body of Knowledge
+(SWX)_ [5].
 
-_A Guide to the Project Management Body of
-Knowledge (PMBOK® Guide)_ [4].
+_SWX_ provides adaptations and extensions to the generic practices of project
+management documented in the _PMBOK® Guide_ for managing software projects.
+The primary contribution of this extension to the _PMBOK® Guide_ is descrip-
+tion of processes that are applicable for managing adaptive life cycle software
+projects.
 
-The _PMBOK® Guide_ provides guidelines for
-managing individual projects and defines project
-management related concepts. It also describes
-the project management life cycle and its related
-processes, as well as the project life cycle. It is
-a globally recognized guide for the project man-
-agement profession.
+B.W. Boehm, _Software Engineering Economics_ [6].
 
-_Software Extension to the Guide to the Project
-Management Body of Knowledge (SWX)_ [5].
+This book is the classic reading on software engineering economics. It provides
+an overview of business thinking in software engineering. Although the examples
+and figures are dated, it still is worth reading.
 
-_SWX_ provides adaptations and extensions to the
-generic practices of project management docu-
-mented in the _PMBOK® Guide_ for managing
-software projects. The primary contribution of
-this extension to the _PMBOK® Guide_ is descrip-
-tion of processes that are applicable for managing
-adaptive life cycle software projects.
+C. Ebert and R. Dumke, _Software Measurement_ [7].
 
-B.W. Boehm, _Software Engineering Economics_
-[6].
+This book provides an overview on quantitative methods in software
+engineering, starting with measurement theory and proceeding to performance
+management and business decision making.
 
-This book is the classic reading on software
-engineering economics. It provides an overview
-of business thinking in software engineering.
-Although the examples and figures are dated, it
-still is worth reading.
+D.J. Reifer, _Making the Software Business Case: Improvement by the Numbers_
+[8].
 
-C. Ebert and R. Dumke, _Software Measurement_
-[7].
+This book is a classic reading on making a business case in the software and
+IT businesses. Many useful examples illustrate how the business case is
+formulated and quantified.
 
-This book provides an overview on quantita-
-tive methods in software engineering, starting
-with measurement theory and proceeding to
-performance management and business decision
-making.
+**References**
 
-D.J. Reifer, _Making the Software Business Case:
-Improvement by the Numbers_ [8].
-
-This book is a classic reading on making a busi-
-ness case in the software and IT businesses. Many
-useful examples illustrate how the business case
-is formulated and quantified.
-
-##### REFERENCES
-
 [1] S. Tockey, Return on Software: Maximizing the Return on Your Software
-Investment , Addison-Wesley, 2004.
+Investment, Addison-Wesley, 2004.
 
 [2] J.H. Allen et al., Software Security Engineering: A Guide for Project
-Managers , Addison-Wesley, 2008.
+Managers, Addison-Wesley, 2008.
 
-[3] R.E. Fairley, Managing and Leading Software Projects , Wiley-IEEE Computer
+[3] R.E. Fairley, Managing and Leading Software Projects, Wiley-IEEE Computer
 Society Press, 2009.
 
 [4] Project Management Institute, A Guide to the Project Management Body of
-Knowledge (PMBOK(R) Guide) , 5th ed., Project Management Institute, 2013.
+Knowledge (PMBOK(R) Guide), 5th ed., Project Management Institute, 2013.
 
 [5] Project Management Institute and IEEE Computer Society, Software Extension
-to the PMBOK® Guide Fifth Edition , ed: Project Management Institute, 2013.
+to the PMBOK® Guide Fifth Edition, ed: Project Management Institute, 2013.
 
-[6] B.W. Boehm, Software Engineering Economics , Prentice-Hall, 1981.
+[6] B.W. Boehm, Software Engineering Economics, Prentice-Hall, 1981.
 
-[7] C. Ebert and R. Dumke, Software Measurement , Springer, 2007.
+[7] C. Ebert and R. Dumke, Software Measurement, Springer, 2007.
 
 [8] D.J. Reifer, Making the Software Business Case: Improvement by the Numbers
 , Addison Wesley, 2002.