Commit Diff


commit - 5dd52ee9dc244ef9f1c71fef5077c87b109aeae3
commit + f1104eeff2eea43bc0b93e77c31b55d60ca57688
blob - 73e331bda988b213082d14aa12577585d414f047
blob + f7e87c03ac0b1b18b578f4fa37e533674bb6a948
--- rules/golang/flakiness/sync_sleep.go
+++ rules/golang/flakiness/sync_sleep.go
@@ -1,6 +1,6 @@
 go longOperation.Start()
 
-// rule-id: synchronization-with-sleep
+// rule-id: sync_sleep
 time.Sleep(5 * time.Second)
 
 if !longOperation.IsDone() {
@@ -15,7 +15,7 @@ if res != expected {
 
 go longOperation.Start()
 
-// rule-id: synchronization-with-sleep
+// rule-id: sync_sleep
 ctx, cancel := context.WithTimeout(context.Background(), 5 * time.Second)
 defer cancel()
 
blob - 75645860098073d9987415dc3751edeed914e50a
blob + c7af0e31ad47a536155e1285f84601199d4a2ccc
--- rules/golang/flakiness/sync_sleep.yaml
+++ rules/golang/flakiness/sync_sleep.yaml
@@ -1,24 +1,26 @@
 rules:
-- id: synchronization-with-sleep
-  patterns:
-  - pattern-either:
-    - pattern: |
-        time.Sleep($X)
-    - pattern: |
-        context.WithTimeout(..., ($X : int), ...)
-    - pattern: |
-        ...
-        go func(...) {
-        ...
-        }(...)
-        time.Sleep(...)
-        ...
-    - pattern: |
-        ...
-        go $FOO(...)
-        time.Sleep(...)
-        ...
-  - pattern-inside: func $FUNC(...){ ... }
-  message: Using `time.Sleep` for synchronizations is generally considered bad practice.
-  languages: [go]
-  severity: WARNING
+  - id: synchronization-with-sleep
+    patterns:
+      - pattern-either:
+          - pattern: |
+              time.Sleep($X)
+          - pattern: |
+              context.WithTimeout(..., ($X : int), ...)
+          - pattern: |
+              ...
+              go func(...) {
+              ...
+              }(...)
+              time.Sleep(...)
+              ...
+          - pattern: |
+              ...
+              go $FOO(...)
+              time.Sleep(...)
+              ...
+      - pattern-inside: func $FUNC(...){ ... }
+    message: |
+      Using `time.Sleep` for synchronizations is generally considered bad
+      practice.
+    languages: [go]
+    severity: WARNING